Except for the pregnant dwellers: the drop everything they are doing, scream and run off to the nearest living quarter, where they will hide in the same hidden section where they we impregnated before. But when disaster strikes – raiders attack, fire in a room, giant cockroaches invasions – the dwellers – male and female – will fight the problem until it is taken care of. When a female dweller is pregnant, she is still able to do all the tasks the overseer gives her in the vault, just as she did before the pregnancy. No Game of Thrones stuff: no mothers having sex with sons, no fathers with granddaughters. All males can have sex (and procreate) with all females available at any time, if and when both partners are adult and not bound by blood. And the Catholic Church will like this approach: dwellers engage in sex only to produce children.Īt the other side, the Catholic Church will not be very happy with the poly-amory of the Vault-Tec complexes. He is ready on the spot for the next one. She has to wait to birthing her child before she can engage in sex. When finished, he rushes out, while she – visible pregnant by a large belly and a yellow shirt – will follow him slowly, both on 100% happiness. The two happy dwellers will rush to the background of the living quarter, and some smiley’s will be shown. The actual process of procreation is hidden for the otherwise all-seeing eye of the overseer. Eventually, depending on the level of ‘chemistry’ between them (the high of their charisma statistic), they will chat, dance, kiss and procreate. When you, as the overseer, wants to ‘produce’ children, you can put a random chosen male and female dweller together in one living quarter. But when it comes to sex and procreation, the postmodern gender equality is left for a ‘more traditional’ pattern.įirst of all, the only sure way to get dwellers on a maximum of 100% happiness, is by letting them having sex. Initially, men and women are created equal: they can perfume the same tasks (water management, radio studio, power supply, etcetera). Some interesting anthropological observations can be made when playing FS.
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